Category: CS:GO Updates

Release Notes for 9/17/2019

[ MISC ] – Updated engraving on the Major Champions and Major Finalists trophies. – Fixed rare cases of showing an uninitialized MVP panel. – Several stability improvements. [ SDK ] – Users can now create a game authentication code allowing third-party websites and applications to access their match history. – Website and application developers […]

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Release Notes for 9/16/2019

[ MISC ] – Updated deathmatch bots with an experimental decision framework based on behavior trees. – Fixed picking up weapons embedded in playerclip brushes. – Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines. – Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command. — Example command: […]

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Release Notes for 8/29/2019

[MISC] – Fixed a bug which allowed changing certain development-only material settings at game launch. – Fixed context menu of match streams being too large and sometimes not fitting on screen. – Main menu news images should now load more reliably when running under Perfect World launcher. – Community game servers can no longer display […]

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Release Notes for 8/19/2019

[ BERLIN 2019 ] – Updated autograph stickers for dexter, VINI, ableJ, KSCERATO, yuurih, ANGE1. [ LINUX ] – Updated Linux dedicated servers Steam Client layer to the latest version which significantly improves TCP reconnect timeout in case of upstream connection drop. [ MISC ] – Added client-side settings to limit incoming invite sounds: cl_invites_only_mainmenu, […]

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Release Notes for 8/14/2019

[ BERLIN 2019 ] – The “Berlin 2019 Viewer Pass” and the “Berlin 2019 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players and organizations taking part in the StarLadder Berlin Major. – With a Viewer Pass, you’ll get: — An upgradable Berlin 2019 Event […]

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Release Notes for 8/8/2019

[MISC] – Fixed a bug where picking up weapons would sometimes fail when they were occluded by other weapons or grenades. – Reduced friendly fire damage from Zeus-x27 in Danger Zone matches. – fov_cs_debug will now respect floating point values. [MAPS] – Updated Seaside and Breach with the latest versions from CS:GO Steam Workshop. Breach: […]

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Release Notes for 7/31/2019

[GAMEPLAY] – Added Breach and Seaside to Defusal Group Sigma. – Removed Workout from official matchmaking. – Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside. — When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted […]

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Release Notes for 7/25/2019

[ NETWORKING ] – Added a game server network channel traffic analysis framework for each client connection. – Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing […]

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Release Notes for 7/22/2019

[Danger Zone] – Added skill groups to Danger Zone. – Skill groups are visible in the main menu and as a spectator after your match has completed. – Danger Zone skill groups are driven by your placement in recent matches. – Players of all skill groups can participate in matches together.

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Release Notes for 7/17/2019

[ MISC ] – Disabled purchasing of snowballs through console commands. – Fixed server messages to truncate at valid unicode character boundaries. – Increased buffer size for server notification messages like “Player x left the game”.

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