Release Notes for 11/8/2023

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  • The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
  • Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
  • Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
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  • Parties of four are now able to queue for Premier mode
  • Added vote-kick immunity for solo players who get matched on the same team with a party of four players
  • Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
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  • Reduced the maximum audible distance of grenade bounce sounds
  • Improved occlusion filter quality
  • Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
  • Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
  • Changed jump land sounds to have the same maximum audible distance as footstep sounds
  • Changed volume falloff curve of jump landing sounds to better convey distance
  • Improved molotov extinguish effects to sound better when multiple are playing at once
  • Brought back spark sound feedback when bomb defuse is cut short due to player spinning
  • Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
  • Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds
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Mirage

  • Fixed clipping on bench in palace
  • Lowered the height of box on A site to match CS:GO
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  • Improved performance of blood effects at close range
  • Improved bomb light visibility from back of bomb
  • Reduced muzzle flash during quickswitch from scoped rifles
  • Reduced the strength of the kill streak HUD effect after five kills
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  • Added setting “tv_record_immediate” to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
  • CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting “tv_record_immediate 1” and executing “tv_record” at the moment when recording should start
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  • Adjusted wear values of some stickers to better match CS:GO
  • Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
  • Improved quality of ‘Performance’ HDR rendering mode
  • Enabling the upload of workshop maps for Wingman mode
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