Release Notes for 6/29/23

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  • Added Casual game mode.
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  • Fixed rare cases where bullets would not follow spray pattern.
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  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.
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  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
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  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons
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  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the ‘vel’ line
  • Players can no longer jump at the end of warmup time
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  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.
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  • Fixed a case where a holstered weapon would be rendered on a dead player
  • Added a team-agnostic equip icon for inventory/loadout item tiles
  • When possible, switching to spectator mode will default to in-eye spectating
  • Adjusted the transition between spectator chase cam and roaming cam
  • Centered game mode text in the loading screen
  • Removed “Best out of X rounds” from the loading screen
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