Release Notes for 9/21/2021

— Generate a Queue Code and share it with your friends to create a private Premier match on Valve servers
— Or, select one of your Steam Groups and play a match exclusively with other members of that group
Short Competitive
— Added the option to select a preference for match duration in competitive Matchmaking: Short (MR 16), Long (MR 30), or No Preference.
Deathmatch
— Added the option to select Classic Deathmatch, Team Deathmatch (first team to 100 kills wins), and Free-for-all Deathmatch (all players are enemies).
Demolition
— Reduced max rounds to 10 and eliminated half-time team swap.
— Reduced round time
— Adjusted weapon progression
Arms Race
— Adjusted weapon progression
— Players now receive a health-shot after three kills
– Vision after death reduced from 3.0s to 2.0s (vision by headshot reduced from 1.0s to 0.5s).
– Deagle
— Reduced body damage
– M4A1-S
— Increased body damage
– Dual Elites
— Reduced price to $300
– Riot Shield
— Added the Riot Shield heavy weapon to the buy menu, currently purchasable by CTs in Casual Hostage map groups. [MAPS] – County has been added to official matchmaking in Danger Zone game mode.
– Basalt and Insertion II have been added to official matchmaking in Competitive, Casual, and Deathmatch game modes.
– Ravine and Extraction have been added to official matchmaking in Wingman game mode.
– The following maps are no longer available in official matchmaking: Grind, Mocha, Pitstop, Calavera, Frostbite.
Dust2:
– Slight visibility tweak from T spawn through mid
– Improved visibility into B back site from upper tunnels
Inferno:
– Made gate at top of banana solid
– Revised 1v1 layout
– Minor bug fixes
Ancient:
– Increased size of plantable area in both bombsites
– Fixed bullet penetration on plywood surfaces
– Further optimizations
– Added 1v1 arenas