Warzone

Release Notes for 10/9/2019

[ MISC ] – As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2. – Fixed the XP progress bar not filling to the end when ranking up. – Improved shutdown sequence of official servers when rolling over to the latest version. [ MAPS ] […]

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Counter-Strike 1.6 update released

Valve didnt quit from good old epic CS 1.6 as we can see. On the evening of October 9, the first six-month update for Counter-Strike 1.6 came out. Changes and Additions Prevent texgamma and lightgamma and brightness cvars from affecting lighting in multiplayer Added support for player avatars in scoreboard for lower display resolutions Added […]

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Release Notes for 10/7/2019

[ DEATHMATCH ] – Players now get a Healthshot for every 3-kill streak, if they don’t already have one. [ UI ] – Added winners of all CS:GO Major Championships to the watch tab. – Fixed a UI issue where non-Prime players appeared as Prime on ‘Looking to Play’ tab. – Friendly fire warning on […]

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Release Notes for 10/2/2019

[ MAPS ] – Mirage and Cache are now available for Scrimmage Matchmaking. – Breach has been removed from Scrimmage Matchmaking. – Ruby has been removed from official game servers. [ MISC ] – The X-Ray P250 Package is now available for purchase. This package contains a single custom painted P250. – The French one-time […]

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Release Notes for 9/30/2019

[ FRANCE ] – Introducing the X-ray Scanner for users in France: — The X-ray Scanner allows users to reveal the item inside any container. — Each user’s x-ray scanner comes preloaded with a one-time exclusive non-tradable item—the P250 | X-Ray. — Users in France must first claim this item to use the x-ray scanner […]

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Release Notes for 9/25/2019

[MISC] – Berlin 2019 tournament items are no longer available for purchase. – Enabled display of overhead equipment for teammates by default. – Fixed simulated grenade trajectory preview ending one tick too soon. – Fixed water sounds to not play for simulated grenade trajectory previews. – Fixed a bug in deathmatch AI where bots wouldn’t […]

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Release Notes for 9/19/2019

[ MISC ] – New console commands for practicing grenades and perfecting grenade trajectories: — cl_grenadepreview: show a live update of the grenade’s trajectory while the pin is pulled. — cl_sim_grenade_trajectory : Freeze the trajectory of the currently equipped grenade for the specified number of seconds. Useful for studying the path of long range smokes […]

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Keeping Things Competitive

We’re back from the incredible StarLadder Berlin Major. While the teams were busy with record-breaking 60-round matches, the community was busy as well: tournament items for this major will pay out over $11 million for participating teams and players! During the Major, we followed conversations in the community about leagues, media rights, and the future […]

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Release Notes for 9/17/2019

[ MISC ] – Updated engraving on the Major Champions and Major Finalists trophies. – Fixed rare cases of showing an uninitialized MVP panel. – Several stability improvements. [ SDK ] – Users can now create a game authentication code allowing third-party websites and applications to access their match history. – Website and application developers […]

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Release Notes for 9/16/2019

[ MISC ] – Updated deathmatch bots with an experimental decision framework based on behavior trees. – Fixed picking up weapons embedded in playerclip brushes. – Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines. – Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command. — Example command: […]

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